Building ideas across multiple projects
A practical approach to building toward large game ideas by iterating across a roadmap of small, focused projects.

FEAR//LESS documents the process of building games, engines, and software from scratch: the engineering decisions, creative uncertainty, and lessons found along the way.
What is FEAR//LESS?
Latest journal entryBuilding a Game Engine with Snake — A RetrospectiveA practical approach to building toward large game ideas by iterating across a roadmap of small, focused projects.
All good things in life require sacrifice. What are you willing to sacrifice to reach your goals? This post discusses some key idea’s around this concept and how to manage your goals.
A self-reflection on my love for games, and how that has shaped my goals to pursue game development.
A custom, modular game engine growing out of a deliberately small game of Snake. The project is a practical study of systems, architecture, debugging, and lower-level game development.
Watch the engine stream