Independent game development journal

Games, tools, and the work between.

FEAR//LESS documents the process of building games, engines, and software from scratch: the engineering decisions, creative uncertainty, and lessons found along the way.

What is FEAR//LESS?
Building a Game Engine with Snake — A Retrospective

01 // Recent writing

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4 recent entries

02 // Currently building

In development
Umbra Engine // C++

Building a game engine from the game outward.

A custom, modular game engine growing out of a deliberately small game of Snake. The project is a practical study of systems, architecture, debugging, and lower-level game development.

Watch the engine stream

03 // More